![]() ![]() apt-get install xvfb libgtk-3-dev libnotify-dev libgconf-2-4 libnss3 libxss1 libasound2 (which I need to install extra for linux).This is I need to run for every time I execute tests and it takes around 10 mins to execute each test set taking 60-70% time on installation of all dependencies which are "^8.0.0", ![]() Yarn silent -spec "%env.cypress_path_to_landing_pages%" ![]() SERVER_URL= - AGENT_NAME=docker-agent-3Īnd in building steps I am using node:10.18.1 in settings as per screen below:Įxport CYPRESS_CACHE_FOLDER="%env.cypress_cache_path%"Īpt-get update & apt-get -y install libgtk2.0-0 libgtk-3-0 libnotify-dev libgconf-2-4 libnss3 libxss1 libasound2 libxtst6 xauth xvfb SERVER_URL= - AGENT_NAME=docker-agent-2 SERVER_URL= - AGENT_NAME=docker-agent-1 Image: jetbrains/teamcity-agent:2020.1.2-linux-sudo Image: jetbrains/teamcity-server:2020.1.2 I run teamcity-server with 3 teamcity-agents with the following docker-compose.yml Tests will be run very frequently that is why I am interesting to execute them as quick as possible The demo is shown using a live TeamCity instance, and all configs will be shared so that you can replicate the setup on your own.I want to run my cypress.io tests in CI (Teamcity) by scheduled timers. This includes best practices for working with test coverage, investigations, test history, and more. In this talk, Evgeny showcases everything you need to know about working with tests in TeamCity. How Development Teams Can Benefit From Working With Tests in a CI/CD by Evgeny Bovykin He also discusses adding third-party reports to your build results page and working with the TeamCity IDE plugins to run personal builds for your projects. In this talk, David explores Cloud Profiles for on-demand build agent generation. TeamCity offers a number of integrations with third-party development tools. In this session, Daniel walks you through the configuration of a Unity build pipeline in TeamCity and shows how a Unity game can be seamlessly built for various platforms.īeyond Configurations – Integrations to Supercharge Your CI by David Stewart Many game developers use TeamCity to manage their build pipelines. He then goes on to cover cloud agents, the software they have installed by default, and how you can host them yourself.ĬI for Unity Games Using TeamCity by Daniel Gallo Marco starts off with the very basics, such as registering a TeamCity Cloud account, inviting collaborators, and running a first build in a brand-new cloud instance. This talk is an overview of TeamCity Cloud. TeamCity Cloud – Getting Started by Marco Behler What’s New in TeamCity 2021.1 & 2021.2 by Alexander RassokhinĪlex goes over the whole list of improvements introduced in 2021 and talks about some of the most important new features in more detail. Watch them at your own leisure, and feel free to share them with your friends and colleagues. There was even a talk on using TeamCity for building Unity games!Īll individual talks are now available on demand, along with the recording of the whole event. The event featured several talks from the members of our team, who took a deep dive into the capabilities of CI/CD with TeamCity, talked about some of the hidden features and showcased some of the new ones. Some time ago we held a live online event dedicated to the 15th anniversary of TeamCity. ![]()
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